There's a Dead Person Following My Sister Around

     Vivian Vande Velde

There's a Dead Person Following My Sister Around

When Ted's five-year-old sister Vicki invents an imaginary friend, no one is too concerned...until they realize that her friend can move things. Ted is sure that Vicki's "friend" Marella is a ghost. But why would a ghost haunt Vicki? And why does Marella seem to be terrified of another ghost-a dark figure that is haunting Ted? Edgar Award-winner Vivian Vande Velde's blend of history, humor, and suspense is sure to keep middle readers turning the pages! "A fast-paced story that mixes scares and history for some can't-put-it-down fun."
-Kirkus Reviews

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    Now You See It . . .

     Vivian Vande Velde

Now You See It . . .

Wendy isn't as blind as a bat--there are bats that can see better than she can. Which is why, when her new glasses break, she's all too happy to wear the dorky pair of sunglasses she finds on the lawn. They seem to match her prescription, and that's all that matters if she's going to be able to make it through her school day. But the glasses correct her vision too much. She begins to see things that no one else can see: cheerful corpses, frightening crones disguised as teenyboppers, and portals to other worlds--places where people are all too aware of the magical properties of her new shades . . . and will do anything to get them.

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    The Rumpelstiltskin Problem

     Vivian Vande Velde

The Rumpelstiltskin Problem

Have you ever wondered just what was going on when that odd little man with the long name stepped up and volunteered to spin straw into gold for the miller’s daughter? If you stop and think about it, there are some very peculiar and rather hard-to-explain components to the story.
Vivian Vande Velde has wondered too, and she’s come up with these six alternative versions of the old legend. A bevy of miller’s daughters confront their perilous situation in very different ways — sometimes comic, sometimes scary. Most of the time, it’s the daughter who gets off safely, but sometimes, amazingly, Rumpelstiltskin himself wins the day. And in one tale, it is the king who cleverly escapes a quite unexpected fate.

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    Companions of the Night

     Vivian Vande Velde

Companions of the Night

When Kerry's little brother forgets his stuffed bear at the laundry, Kerry ventures out at 11th p.m. to retrieve it for him. The laundry is deserted and kind of spooky, and while she's there three men burst in, dragging a bound and bloodied young man they insist is a vampire. Kerry helps him escape, only to be caught up in a desperate game between vampire hunters and their prey. «Full of tension and familiar vampire lore-and with a touch of romance-this should find a wide YA audience.»
Booklist

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    23 Minutes

     Vivian Vande Velde

23 Minutes

Fifteen-year-old Zoe has a secret ability: she can travel back in time twenty-three minutes to relive events she wants to change. But Zoe has learned from experience that this is more curse than gift. Things almost never end well and people just tend to think she’s crazy. But when she steps into a bank to get out of the rain and finds herself in the middle of a robbery gone horrifyingly wrong, Zoe knows she’s the only one who can help. The problem is, she has only a limited number of tries to make things right. Plus, a single mistake could get her killed—and not even time travel could bring her back from that. Zoe has always considered herself a loser, about as far from a heroine as a girl can get. Now she has to dig deep to find a strength she never thought she possessed.

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    User Unfriendly

     Vivian Vande Velde

User Unfriendly

It's the most advanced computer role-playing game ever: When you play you're really there in a dark dream teeming with evil creatures, danger-filled fortresses, and malevolent sorceries.
The game plugs directly into your brain--no keyboard, no modem, no monitor. And for game hacker Arvin Rizalli and his friends, no cash up front, no questions asked . . . and no hope of rescue when the game goes horribly, deathly wrong.

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    The Book of Mordred

     Vivian Vande Velde

The Book of Mordred

Dark forces are taking hold in the kingdom of Camelot: King Arthur struggles to keep his knights in line as they steadily divide themselves into factions; the great Merlin has vanished at the hands of his lover and pupil, Nimue; wizards all over the countryside battle for whatever measures of power they can find. At the center of the maelstrom stands Keira, an innocent girl who possesses the ability to foretell the fate of her world. When Keira is kidnapped from her village home, her mother, Alayna, flees to Camelot and finds Mordred, an enigmatic knight who will ultimately become Keira’s greatest champion, Alayna’s greatest love, and King Arthur’s greatest enemy. In the long tradition of Arthurian legend, Mordred has been characterized as a buffoon, a false knight, and a bloodthirsty traitor. The Book of Mordred reveals a mysterious man through the eyes of three women who love him.

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    Frogged

     Vivian Vande Velde

Frogged

A princess should be as good as she is beautiful. So says The Art of Being a Princess, which Princess Imogene is supposed to be reading. But since she is neither particularly good nor all that beautiful, she skips her homework to visit the pond. There she meets a talking frog who claims to be a prince under a witch's spell. Imogene kindly kisses him to remove the spell - and gets turned into a frog instead! Now the only way for the princess to un-frog herself is to convince someone else to kiss her. But before she can figure out a plan, Imogene gets kidnapped and becomes the unwilling star attraction in a third-rate traveling theater company. Can she find a way to undo the witch's spell - or will she be frogged forever?

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    Now You See It . . .

     Vivian Vande Velde

Now You See It . . .

Wendy isn't as blind as a bat--there are bats that can see better than she can. Which is why, when her new glasses break, she's all too happy to wear the dorky pair of sunglasses she finds on the lawn. They seem to match her prescription, and that's all that matters if she's going to be able to make it through her school day. But the glasses correct her vision too much. She begins to see things that no one else can see: cheerful corpses, frightening crones disguised as teenyboppers, and portals to other worlds--places where people are all too aware of the magical properties of her new shades . . . and will do anything to get them.

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    Smart Dog

     Vivian Vande Velde

Smart Dog

Amy Prochenko has spent most of fifth grade avoiding both the bully Katilyn Walker, whose bark is as bad as her bite, and Sean Gorman, the only kid less popular than Amy. As if life isn't hard enough, along comes Sherlock. After escaping from a research laboratory, all Sherlock wants is to be an ordinary dog. But Sherlock is anything but normal: he can talk. And when he asks Amy for help, she says yes. But Amy may have bitten off more than she can chew! Soon she finds herself tangled up in dangerous schemes and hanging out with people she never would have before. For the first time, thanks to Sherlock, Amy's popular! Even better, Sherlock is the best friend she's wanted. But Amy's not sure she can save him. Will this dog ever have his day?

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    Never Trust a Dead Man

     Vivian Vande Velde

Never Trust a Dead Man

Selwyn is brokenhearted when the beautiful Anora chooses to marry the awful-but-rich Farold. It’s bad enough when Farold beats him up in front of the villagers, but nothing prepares him for when Farold is found murdered. All accusing fingers point to Selwyn, who is promptly sealed in a burial cave with Farold’s corpse. But they’re not alone in the cave. A witch appears with an offer of escape if Selwyn will be her servant. The witch brings Farold back from the dead in the form of a bat–too bad he doesn’t know who really killed him! There’s no choice left for Selwyn except to join forces with his worst enemy, a dead man, to find the real murderer.

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    8 Class Pets + 1 Squirrel ÷ 1 Dog = Chaos

     Vivian Vande Velde

8 Class Pets + 1 Squirrel ÷ 1 Dog = Chaos

Twitch, the school yard squirrel, has really gotten himself into a bind this time. While trying to escape from a hungry owl, he roused the principal's dog and got chased into the school. Now he's locked in for a dangerous and disastrous night. Can Green Eggs and Hamster, Sweetie the library rat, and the other school pets save Twitch from the crazed dog, Cuddles? In this uproarious chapter book, a group of small animals manages to turn an elementary school into a real zoo.

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    All Hallows' Eve: 13 Stories

     Vivian Vande Velde

All Hallows' Eve: 13 Stories

A boy is trapped in a possessed car that has stalled in the path of an oncoming train. A girl is dragged into a crypt during a field trip to an eighteenth-century cemetery. A group of friends meet their fate after an unsettling visit with a backwoods psychic. And that's just the beginning. Celebrated author Vivian Vande Velde is at her spine-tingling best in this collection of thirteen scary stories, all of which take place on Halloween night. With tales that range from the disturbing to the downright gruesome, this is one collection that teens will want to read with the lights on . . . and the doors locked.

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    Now You See It . . .

     Vivian Vande Velde

Now You See It . . .

Wendy isn't as blind as a bat--there are bats that can see better than she can. Which is why, when her new glasses break, she's all too happy to wear the dorky pair of sunglasses she finds on the lawn. They seem to match her prescription, and that's all that matters if she's going to be able to make it through her school day. But the glasses correct her vision too much. She begins to see things that no one else can see: cheerful corpses, frightening crones disguised as teenyboppers, and portals to other worlds--places where people are all too aware of the magical properties of her new shades . . . and will do anything to get them.

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